Really enjoyed this! The different dice colours creating different shooting types added good strategy. Liked the pixel art and dice animation. Good looking after effects.
If you had more time and could play test, I would recommend: increasing enemy spawning, making loosing a life more impactful (e.g. screen flashing) and maybe stop or reduce movement, it seems a bit unnecessary.
The game is very satisfying to play! The camera shake really sells the impact and something about the casings falling is very satisfying.
One nitpick I have is that the different weapon types / bullet amounts don't really meaningfully alter how I play. I just ended up putting my mouse over an enemy and not paying attention to the rolls.
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Really enjoyed this! The different dice colours creating different shooting types added good strategy. Liked the pixel art and dice animation. Good looking after effects.
If you had more time and could play test, I would recommend: increasing enemy spawning, making loosing a life more impactful (e.g. screen flashing) and maybe stop or reduce movement, it seems a bit unnecessary.
The game is very satisfying to play! The camera shake really sells the impact and something about the casings falling is very satisfying.
One nitpick I have is that the different weapon types / bullet amounts don't really meaningfully alter how I play. I just ended up putting my mouse over an enemy and not paying attention to the rolls.
Very dice!